Our board games
We spend less and less time communicating without our gadgets. Thanks to board games, it is possible to distract children (and adults) from computers and smartphones.
Our games are aimed at both children and adults, and will be useful both for teachers and parents who want to interest their children in learning languages at home.
This memory game will help children to learn English adjectives, as well as develop memory and concentration.
Game components:
1 set of rules
60 cards (adjectives-antonyms)
The game consists of orange and purple cards, which represent words with opposite meanings.
At the beginning of the game, you need to choose those pairs of adjectives-antonyms that you will learn during the game.
The player flips over any two cards at the same time. If they have opposite meaning, they make a pair, so the player gets them, and turns over the other two cards. If not, the player returns the cards to their places and the next participant continue the game.
The game ends when one pair remains on the table. The winner is a player who has scored the most quantity cards per game.
This game helps students to expand their vocabulary on the topic of food and drinks, teaches them how to make simple sentences in English using positive and negative constructions in Present Simple.
Game components:
1 set of rules
1 game board
30 cards
4 game pieces
1 dice
Before starting the game, place the game pieces at the start, and place the cards in the center of the board.
The first player throws the dice and moves clockwise from the start. Getting the green or blue square, the player takes the card from the deck. The participant has to pull out a card with a picture of food, if he/she is situated on the green square, or a picture of drink, if he/she is on blue one.
In case of a successful match, the player makes a positive sentence (for example: “People drink milk”) and gets the card. If the player is situated on the “drinks” square, and the card shows “food”, he makes a negative sentence (for example: “People don’t drink pancakes”) and does not receive a card.
The winner is a player who has scored the most quantity cards per game.
This game helps students to expand their vocabulary on the topic of ecology, teaches them how to use the modal verb MUST, promotes logical thinking, facilitates the assimilation of material through visual perception, forms a respectful attitude to the environment among schoolchildren.
Game components:
1 set of rules
1 game board
40 cards
4 game pieces
1 dice
Before starting the game, place the game pieces at the start, and place the cards on the sectors of the corresponding color.
The first player throws the dice and moves clockwise from the start. Getting any color square, the player takes a card from the deck of the appropriate color and makes suggestions according to the scheme: You must/mustn't + verb + picture. After that the player gets the card.
For example: “You must turn off the tap” or “You mustn’t catch butterflies”.
If the player cannot correctly formulate the sentence, he does not receive the card and puts it at the end of the deck.
The game ends when the cards in one of the sectors run out.
The winner is a player who has scored the most quantity cards per game.
This game teaches students how to ask questions and give answers in Present Simple as well as helps them to learn vocabulary related to animals and people.
Game components:
1 set of rules
1 game board
32 cards
4 game pieces
1 dice
Before starting the game place the game pieces at the start, and place the cards in the center of the board.
The first player throws the dice and moves clockwise from the start.
Getting the square, the player takes one card from the deck. The participant has to ask a question on the card and grammatically correctly answer it on behalf of the person who is depicted on the square: a person or an animal.
The player asks a question and answers it. For example: “Can you swim?” – “Yes, I can” or “No, I can’t”.
If the participant answers in the affirmative, he gets the card. In case of a negative answer, the player puts the card at the end of the deck. The winner is a player who has scored the most quantity cards per game.
Game components:
1 set of rules
16 shopping lists
96 cards-goods
80 cards-money
4 dialogue samples
Before the game, players receive shopping lists (1-2) and money cards. Place cards-goods face down on the table.
Participants take turns recerving cards-goods from the deck on the table. If a player takes a card from his shopping list, he names it (“I have a pineapple”) and puts the card next to his list.
If a participant takes a card-good not from his list, he also names it and puts a card in front of his shopping list so other participants can see the product and its cost.
If a player notices that another participant has a card that he needs, he can “buy” it in the order of the queue. For convenience, everybody can use the dialogue sample.
The winner is a player who first got everything from the shopping list.
This game teaches students how to make sentences in Present Simple Tense.
Game components:
1 set of rules
40 cards
At the beginning of the game, each participant receives the same number of cards. The first player places one of his cards in the center of the table. It is necessary to choose a card with a word that can start a sentence.
As soon as the first sentence is finished, a player can immediately start the second one. To do this, the next player needs to find a suitable first word on one of the edges of the hexagon.
As a result, a large "web" of Present Simple sentences is created on the table.
The winner is a player who first got rid of all the cards.
This game helps students to memorize the basic phrases that every traveler needs to know. After playing this game, you will be able to answer any standard question at the airport, hotel, restaurant and at the meeting. The game is recommended for businessmen and travelers, but schoolchildren like playing “Traveler’s game” too.
Game components:
1 set of rules
1 game board
36 cards
4 game pieces
1 dice
1 supporting material
Before starting the game, place the game pieces at the start, and place the cards on the sectors of the corresponding color.
The first player throws the dice and moves clockwise from the start. Getting any color square, the player takes a card from the deck of the appropriate color. Another participant chooses any question from this sector and the first player answers the question. For example: “Would you like something to drink?” – “Yes, I would like some fruit juice”. Participants can find samples of correct answers in the supporting material.
If the player answers correctly, he gets the card. Otherwise, he does not receive the card and puts it at the end of the deck.
The game ends when the cards in one of the sectors run out.
The winner is a player who has scored the most quantity cards per game.